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Tutorial 02: Simple polyphonic patch |
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this tutorial is about building a polyphonic patch and understanding the difference between “single” and “poly” mode of modules. |
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in this patch, 10 modules are used. the VU meter is optional, but useful esp. for polyphone patches, to avoid clipping. the provided VUmeter module (Mix&Gain/Meter) is quite useless because of it’s low resolution, so I made one myself (Mix&Gain/Meter/VUcwm1.mdl, VUcwm2.mdl) |
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MVC A, esync, 2x ADSR, esyncAdder, LinVCA as in tut01 patch, and: |
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pitchModifier B |
(Modulation/Pitch) for pitch modulating the OSC by LFO and EG. |
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uknowOSC |
(OSC/Uknow) - a three-in-one OSC with pulse, saw and sub-oscillator. |
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24dB Highpass |
for a change, an highpass instead of a lowpass filter is used here. |
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multiLFO A |
a dsp-wise more “expensive” LFO with two rate modulation inputs and keyfollow. it’s out is connected to the pitchModifier module and the filter CFm input for pitch- and filter modulation. aftertouch is rateModulation source 1, ADSR2 rateMod source 2. |
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polyOut1 |
is required for polyphony; without it, you cannot play chords or layer sounds. note that the number of voices has to be set, too, and that dsp load will increase as you increase the number of voices. the polyOut is usually placed after all synthesis modules, and before fx modules (if used). |
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ok, so this is how polyphonic patches can be created. but what’s up with “single” and “poly” mode of modules? |
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the patch has a preset list (tut02.pre) to get you started. |
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(2) dsp load LFO in “poly mode”
(3) dsp load LFO in “single mode”

notes1
notes2
ModularIV
tut01-basic mono patch
tut02-basic poly patch
tut03-basic Drum OSC patch
tut04-basic seq patch (async)
tut05-PS32 seq remote
tut06-basic seq patch (sync)
tut07-basic CWM morph patch
tut08-Modular as Fx device
tut09-subtractive synthesis basics
tut10-additive synthesis basics
tut11-FM synthesis basics
tut12-AM + RingMod synthesis basics
tut13-Phase modulation basics
tut14-KarplusStrong synthesis basics
tut15-Vector synthesis basics
