nb: the term morphing in this context does not stand for signal analyzing, rendering, resynthesezing etc., which is used e.g. in Stephan Bernsee’s hard- (Neuron) and soft(Prosonic) synthesizers; for these applications, Scope soft- and hardware is not suitable.
instead, CWMorph modules allow to shape the sound by fading between many module parameters (in fact, as many as wanted) at one stroke. simple example: 

(morph snap1)
osc pitch c2>
lp filter>
vca+env>
delay>
out

fades into
<->
<->
<->
<->
<->

(morph snap2)
osc pitch a1>
fixedFilterBank>
gateSeq+env>
reverb>
out

etc.
to put this into effect, three new module categories are provided: ControlUnits, CWMorph modules, and PSw modules.
- ControlUnits, which send control values to sound generating or processing modules. example:

ControlUnit1xfB

this one could be used, eg, to provide control values for seamless transition between filter modules. like all CWm ControlUnits, it has memory storage for up to 8 snapshots, which can be recalled by connecting it to a MorphSwitch module.

MorphSw+ContrUnit1

when selecting a different snapshot, the CU will change it’s output:

MorphSw+ContrUnit2

the time it takes to perform this change can be defined by the little red “morph” knob; there is also “-” button for minimal fade time.
the grey output jack of the CU is then connected to a xfade2to1 module. of course, stock CW/Flexor/whatever modules can be used, as long as they have mod inputs. with the CWMorph modules,  almost everything can be modulated (=in this case: remote-controlled by ControlUnits).

MorphSw+ContrUnit+xfade2to1

 

the modules in the third category, PSw modules, are a mix of the two others. they have circuit control elements like buttons and faders, but also a PSwitch input for remote control. sequencer, switch matrix, value matrix, and logic modules can be found here.

MorphA036AniOpt

ex.:
a MorphSwitch operates 2 ControlUnits . everytime a new snapshot is accessed, settings of the CUs (=their output) will change accordingly.


currently four different MorphSwitches are available:

MorphSwitch

dspLoad 0.20
cwm download

MorphSwitchNoteVal

dspLoad 0.00
connected to the Note output of a MVC, it switches when a note is played.
note range for every snap is c-2 to b6.
cwm download

MorphSwitch Seq16

dspLoad 31.30/28.10
a snap sequence (16 snaps) can be programmed. a ramp module has to be connected (typically w/ div16, for a 16bar sequence). cwm download

MorphSwitch Time

dspLoad 28.00
gateIn: can be connected to MCV gateOut or one of the SyncStation ClkDiv outs.
FrqIn - can be connected to a FrqDivider (eg of SyncStation), to be in sync with the overall tempo.
loop: switches loop on/off
auto: switches between manual/time mode.
cwm download
 

MorphSwitch_IR

dspLoad 19.80/16.70/16.60
switching occurs depending on input value:
-64 to -48> sw1, -48 to -32 ->sw2... for bipolar values and 0 to 8 ->sw1, 8 to 16.... for unipolar values  accordingly. cwm download

 

BackModule250x10 596e81cw 

 

 

 

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