DspLoad: 56.60             Flexor 1.5
the module cuts incoming audio into 16 pieces which can be delayed (0-5461ms) to create new rhythmical structures.
Controls:
Amount - sets the delaytime for all steps in respect of the position of the faders.
Fade - sets the amount of crossfading between each fader.
Amod - input for control signal to modulate the delay times of all 16 steps. Because of its async nature, smooth mod sources like Lfo or Env will produce crackling, so a sample&hold or (lfo/env->) bit quantizer module should be used.
Fmod - input for control signals (eg Lfo or Env) to modulate the Fade function.
Draw - activates the “virtual pencil” tool for quick fader postioning.
ManagePatterns - opens a preset list window where fader positions can be stored.
Note that text input below the faders does not affect the actual delay time(s).

DspLoad: 55.40
basically the same as Displacer but w/o  delaytime control of any individual slice.

DspLoad: 47.80
16 input signals can be arranged in any desirable order.
Can also be used as a voltage controlled 16x1 input switch.

 

 

 

 

DspLoad: 27.50
granular PitchShifter module. C1-C4 outputs have to be connected to the corresponding Pitch Engine inputs.

DspLoad: 8.60
in/out module for Pitcher Control.

DspLoad: 11.70
Pitcher Engine module with added delayline.

GranularDelay

DspLoad: 55.40               Flexor3
Allows modulation of delaytime with granular artefacts. Max delay length 5sec.

overrideDelay

(see Effects/Tempo)

 

 

DrumEffectsFilterGateGranularModifierOscSeqShapersVariousPatchesLinks